stellaris shield penetration. Hello everybody. stellaris shield penetration

 
Hello everybodystellaris shield penetration Stellaris

This works because Amoebas are carriers, they flay you with fighters. ago. 80% damage pierce. These are also stack. Typical weapons could have 10% penetration for both shields and armor; this means when both are up, 1% of hits get through to Hull. Jun 15, 2019 @ 11:14pm Missiles 100% Shield Missiles do 100% to shield but i haven't seen any missile damage to shields in the last couple of single player games. And dmg is applied to them in the order of shields -> armor -> hull Penetration means you ignore one of these health bars. Driller drones have some problems, but are awesome in no shield systems. I don't use mods and I could have sworn it was 100% shield and armor penetration and now that I checked my save it is just shield. 04 0. The Neutron Launcher mouse-over only shows "damage" stats and does not use the word "penetration. The Shroud is a realm of pure psionic energy from where psionic species and individuals draw their power, and a place where those who awakened their psionic potential could see in their dreams. In this video I explore the effe. So basically, Armor and Shield contribute more than Hull, and the damage of a weapon takes into account things like penetration, vulnerability to PD and more. If the Global Pacifier does function the way it does in Star Control 2, the beings inside survive just fine but are. They are "Very Large, Slow-Moving Missiles" They have 100% shield penetration. use the weapons that ignore shield and armor entirely, contingency have strong armor+shield but weak hulls. Mathematically, these weapons have the highest DPS in game against most endgame enemies. Shield is better than hull in that it regenerates itself incredibly quickly ( not even regenerative hull is that good ), hull armor reduces dmg, and there is penetration for both, a 100% penetrative weapon vs shields means it either skips shields or does double dmg against them, against these weapons hull is the better choice. 3% Speed and Turn Rate while activeWhere did you get your know-how concerning weapons and ship design? I've logged 200ish hours in stellaris since 3. EVER. As an added bonus for those using the mod Extra Ship Components NEXT, almost all weapons in this mod have two additional tiers if that mod is activated. The Devastator Torpedo says "100% Shield Penetration, +50% Armor Damage". However I would also like to make clear that the mechanics of. Full devastator torps fill the m slots with whirlwind missiles and the s slots with the archeotech missiles. 45% shield penetration. However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. csv Looks like they have potentially powerful shots but no tracking and they can take a while to fire. 该项目已经被移除游戏或未被更新 最后更新的版本为:2. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. wpmaura. So, does shield regenration happen daily or monthly? If it happens monthly, don't you think it should work on a daily bases?So, does shield regenration happen daily or monthly? If it happens monthly, don't you think it should work on a daily bases?Geniuses out there: do shield or armor hardeners do anything vs torpedoes? More exactly: I have available an "Advanced Shield Hardener" and "Living Reactive Armor" (and, BTW, Crystal-Forged Plating). Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Stellaris Real-time strategy Strategy video game Gaming. Laser-Cannon ( Small / Medium ) - Anti-Armor and Anti-Hull energy weapon. Cheaper Alloys cost than armor. I've had trouble figuring this out exactly, but this is what it looks like. 64 Destroyers vs 132 Corvettes. You can still call it penetration. this gives you a lot more time to defeat the portal. Beam. Component. I tried everything, strikecraft, artillery, energy weapons, etc. All Discussions. This article is for the PC version of Stellaris only. The Stellaris 3. - No Armor Penetration - Lowest Base Damage. I thought that penetration just ignore corresponding defense (for example "penetration shield" ignores shield at all: it starts damaging armor at the very beginning, next damaging hull and next destroys enemy ship with completely untouched shield). Nov 16, 2023I thought that penetration just ignore corresponding defense (for example "penetration shield" ignores shield at all: it starts damaging armor at the very. (Except for the shield debuff). It basically boils down to the armour penetration, shield penetration and hull effectiveness. 15. Doing some tests against the contingency. 1 Basics. 27 votes, 31 comments. 90 sec (+100% shield penetration, +50% armor bonus) Gunships fire miniaturized shaped charge torpedoes to destroy even the heaviest and armored targets. Only. If you do have enough or think you do you ~can smack them hard with Torpedo corvette spam and always have your own PD. 4. spacemanspiff30 • 4 yr. They're more effective the more shielding you have on the ship. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Consumes power. 27 dps. Because in vanila Stellaris all that Swarmer missiles have is 100% shield pen, so they don't bypass armor. Stellaris Dev Diary #312 - 3. Each transport fleet consist of 20 Android Assault Army and do not have a general. 0 (当前最新版本:3. Armor is still very effective at countering them than shields. As I wrote, they lack any anti-shield damage, with only Focused Arc Emitter having shield penetration. hard shields that limit shield penetration, etc . Railguns with 30% bonus to shields and 50% armor penetration are perfect. 100% penetration against shield; 150% damage against armor; 100% damage against hull; Additional multiplicative damage based on 100% of the target's ship size. Preferably from far away :p. And it's the reason why Shield Penetration is a completely neglectable stat, unless you design a fleet either running 100% shield penetration, or any degree of shield penetration where enemy ships get destroyed before their shield runs out (and with armor, that's kinda impossible). Projectile and Missle Weapons. 09 0. Medium. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). I am new to Stellaris (got it in a Humble Monthly Bundle) and last weekend I started playing it. But if some torpedoes do get by, I wonder what is the. If you do have enough or think you do you ~can smack them hard with Torpedo corvette spam and always have your own PD. Platforms stacked with missiles and as many shields as possible are my go-to Unbidden defense. These are also stack. Stellaris: Shield Hardeners - You must use them. To combat this, you’ll need to beef up your fleets as much as possible. 1 Graphics; 2 Ship Sizes. If some ship does a. Guass has weapon_role_anti_shield, so its love of shield targetting isn't surprising but the rather opaque name of weapon_role_short_range for auto in the stellaris files doesn't give. Shield damage have every gun +100%, which mean 1:1, except ↓. Tell me :) And yes, the second question: Which weapons are maximally bypassing enemy shields (and DPS so that it is high). Hull, that once depleted, destroys ship. The detonation of a. The question is: how do penetration of shields differ from shield damage? How much I play - for some reason I did not notice the difference (maybe I looked badly). . Shield damage have every gun +100%, which mean 1:1, except ↓. Stellaris > General Discussions > Topic Details. You can see armor is quite effective against medium plasmas. Penetration means it completely avoids the health bar and will directly damage the underlying bar. g, 100% penetration vs 75% hardening means 25% of the damage goes through. 30 sec (+25% shield bonus, +25% hull bonus) - 425 speed So if weapon have damage 8-14 with 100% armor penetration, that mean, weapon damage is actual 8. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. It lacks the bonus to hull damage lasers have. I am talking entry to exit longest distance available. As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". Gatlings Swarm The Devastator Torpedo says "100% Shield Penetration, +50% Armor Damage". I thought that penetration just ignore corresponding defense (for example "penetration shield" ignores shield at all: it starts damaging armor at the very beginning, next damaging hull and next destroys enemy ship with completely untouched shield). And PD is the fighter-counter as well as the missile-counter. Threads of living metal react to incoming fire, rearranging itself to better resist penetrating. 100% penetration against shield; 150% damage against armor; 100% damage against hull; Additional multiplicative damage based on 100% of the target's ship. Disruptors and torpedoes should be removed and kinetics be given the shield penetration (railguns) and shield damage (autocannons) niches, and let energy weapons be good against armor and missiles be perfectly accurate. 14 0. 1 comment. You could break down shields into; - Thermal (Counters Plasma more efficiently) - EM (Counters Lasers) - Kinetic (Counters Mass Drivers) - Explosive. 索林原虫的先头部队将会占据5个行星系(除了失落帝国附近,传说如果. R5: In a war with a FE, they took a pulsar system on their border, space storm arrived. This is represented in Stellaris by 'penetration'. It makes no sense what so ever to have this. Each transport fleet consist of 20 Android Assault Army and do not have a general. Space empire 5 had like, five different ones (that i recall):. As I wrote, they lack any anti-shield damage, with only Focused Arc Emitter having shield penetration. This component predominantly improves fire-rate as well as various performance, like evasion, tracking, accuracy, or weapons range, depending on behavior type. hardening * total. Tell me :) And yes, the second question: Which weapons are maximally bypassing enemy shields (and DPS so. Jun 15, 2019 @ 11:18pm "penetration" #1. The Shroud. 6 Armor/Shield Hardening was introduced and I think a very effective solution to the insane prevalence of penetrating weapons is to give these weapons HEAVY penalties to damage against. 9 (played a couple more in older versions). Jump to latest Follow Reply. But next I found out "penetration shield 50%" and realized, that this is something wrong. And dmg is applied to them in the order of shields -> armor -> hull Penetration means you ignore one of these health bars. What does it do? Example: "Living Reactive Armor" adds +25% Armor Hardening. 1- They spawned really far and holy fuck so much micro. , stuff with %100 Shield Penetration and %100 Armor Penetration. Graphical effect for the planetary shield generator. Plasma = 100% Armour penetration. A quick search reveals that shield hardening apparently stacks. Lance. Large. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Unfortunately by the time you research your own fighters most people have some PD, so carriers are better at defending against stuff like corvette swarms than on offense against a cruiser or up. For instance, this explosive has 100% shield penetration, meaning it will do its full damage to armor and hull, so shields won't need to be taken. Shield hardeners are a new defensive technology in the upcoming 3. There's also an exponent factor, so a ship that's technically 100x stronger won't be shown as 100x stronger. The detonation of a photon torpedo warhead, enriched with fluoronetic vapor, powers a space-time continuum distortion emitter. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the. Compare with Marauders : +25% hull damage, 20 dps. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. . And also people dont care much for shield penetration, they have SOME quirks, but its very hard to build a 100 % shield pen fleet (if not impossible) so you are dealing pointless dmg with your shield pen because youll work through the shield anyway, or youre dealing pointless dmg to the shield because the shield. 100% Shield penetration = Ignores shields (no damage at all to shields). Stellaris Real-time strategy Strategy video game Gaming. The detonation of a photon torpedo warhead, enriched with fluoronetic vapor, powers a space-time continuum distortion emitter. Every so often, I'll need to focus on shields and use Shield Capacitors or Reactor Boosters, but mostly it's either Fire Control or Hull Tissue. e. It is always heavily defended, and cannot be destroyed until all the Unbidden's Dimensional Anchors are neutralized. They can outscale other weapons but you need to be deep into energy damage/attack speed repeatables. Yes, but that doesn't matter too much. These are properties of Neutron Torpedoes/ Devastator Torpedoes/ Phase Disruptor Thanks!So, does shield regenration happen daily or monthly? If it happens monthly, don't you think it should work on a daily bases?Shield nullification. However, it looks like that at some point between then and now weapons were changed considerably. The only way to stop the Unbidden is to destroy the Extradimensional Portal. Shields are probably the better option, since stacking armor on small ships is futile. Also, ditch anything bigger than a Corvette since the Contingency's weapons suck vs evasion. All their ship are low hull/high armor/medium evasion craft (similar to vanilla Fallen Empire ships but without shield) but before you try to. From what I remember shields only account for 20-25% of their total hp so focusing on shield destruction is folly. Nothing like just ending the game via migrating pops to shield worlds and activating a Halo Array. csv Looks like they have potentially powerful shots but no tracking and they can take a while to fire. Arc Emitters also have partial shield penetration. Armor and shields are weighted equally, while ship hull points get a 0. Business, Economics, and Finance. 13. But my build usually uses strike craft and disrupters to directly attack hull and makes heavy use also of shields to deal with their pure energy weapons. So try to use focused arc emitters and cloud lightnings if you are going for a full penetration based ship design. There's also an exponent factor, so a ship that's technically 100x stronger won't be shown as 100x stronger. You want to have some shields because they can regenerate quickly between fights, while armor is generally more reliable. I feel like all the space creature weapons have a use somewhere down the line. Ironically, there is an advanced armor option known as Dragonscale Armor. So, as they are all shields, have lots of shield regen and -75% shield penetration, they can't kill themselves. 5 multiplier. Stellaris. Their weapon is the Matter Disintegrator, which deals 50% armor penetration and 50% percent shield penetration. ago. Here are the actual weapon statistics between Laser and Projectiles which you can located in the SteamAppscommonStellariscommoncomponent_templates folder:Military power of a ship or a fleet is an estimate of its combined offensive and defensive capabilities. Gunships Support 6. Hello, As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". At that point in time you can also invest in Armor or Shield Hardening, which is a lot more effective against penetration weapons. All Discussions. While cloaked, ships can. 2 fleets. I haven't played in almost a year. The question is: how do penetration of shields differ from shield damage? How much I play - for some reason I did not notice the difference (maybe I looked badly). Radiation Damage, 3x Moving AOE Cylinders 90' targeting arc to foes: _ Radiation Damage (3x/sec) and up to -75 All Damage Resistance Rating for 10 sec to self: -83. g, 100% penetration vs 75% hardening means 25% of the damage goes through. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. For example the ancient laster (Cavitation Collapser), resembles normal lasers. 1). I'd stack a crapload of them with torpedos and something that does shield penetration, I wouldn't even bring anything bigger. In addition to that, explosives tend to have Penetration. Unbidden fleets are glass cannons, fragile if you have the right counters but capable of devastating firepower. So, does shield regenration happen daily or monthly? If it happens monthly, don't you think it should work on a daily bases?So, does shield regenration happen daily or monthly? If it happens monthly, don't you think it should work on a daily bases?M slot: This will depend heavily on how well the strikecraft changes work. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. I usually do Auxiliary Fire-Control unless I'm running something that already has max accuracy (in which case I'll do Regenerative Hull Tissue). If they work well thwn coil guns are your best in slot (shield strioper with good hull damage). Stellaris 50486 Bug Reports 30920 Suggestions 19157 Tech Support 2901 Multiplayer 377 User Mods 4632 Stellaris AAR (After Action Reports. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. Bolt. These are properties of Neutron Torpedoes/ Devastator Torpedoes/ Phase Disruptor Thanks!Even Hiveminds get some love, with the mod allowing them to turn other states into “appendages” for future integration. I thought that penetration just ignore corresponding defense (for example "penetration shield" ignores shield at all: it starts damaging armor at the very beginning, next damaging hull and next destroys enemy ship with completely untouched shield). Everything with armor penetration focuses on most heavily armored targets with size factored in (after taking care of shields in case of kinetics). 当某个帝国掌握了 跃迁引擎 或 灵能跃迁引擎 后,异次元生物就可能发现本次元。. Just don't expect much from Corvette shields. Because in vanila Stellaris all that Swarmer missiles have is 100% shield pen, so they don't bypass armor. Hello everybody. The global pacifier seems to be lifted straight from (or was at least heavily influenced by) Star Control 2, a genre defining game that has other influences on Stellaris as well. So if you got 2 shield hardener, and one armor hardener, then 50% damage will be taken by the shield, and 25% will be taken by the armor, and the remaining 25% will hit the hull. Sure it's great on it's own, but it pairs extremely poorly with any other weapon. As of 3. Shields can be stacked higher than armour. -Kinetics have +(25-50%) shield penetration but-(50-75%) armor damage (armor is 50-75% more effective against kinetic)-Shields have -(50-75%) shield damage but ignore 50% of armor. The test was done with disruptors against the shields, and the regular shield hardeners work, BUT the shield hardening form suspension shields do not. But next I found out "penetration shield 50%" and realized, that this is. In addition to the standard repeatables, Physics only has three repeatable techs to worry about. In addition to that, explosives tend to have Penetration. reduction modifiers divide an amount of a resource or attribute by a set amount. 67. Hello everybody. Torpedo = 100% Shield penetration. The first choice you make in the for weapons in the game are the ones your starting with, And this decision should determine your play style to a higher degree then any other factor. Hello everybody. Honestly shield penetration and armor penetration is pretty amazing. My fleet is getting totally destroyed, i have 29k and he has about 24K power rating, sorry if there's too much info but i guess, better safe than sorry. Jun 15, 2019 @. :- ( (building a new fleet is much. For now game has 3 hit points: Usless shield, that can be penetrated by everythig. Advanced shields require Strategic Resource to make. 01 What im wondering is this, is shield penetration %, say 15%, a 15% chance to penetrate shields. I am about 70 or 80 years in, have 22 worlds, a 5k strength fleet, and researched 50 or 60 techs so far (though I suppose only the 15 or so physics techs count), I don't think I've seen point defense. I thought that penetration just ignore corresponding defense (for example "penetration shield" ignores shield at all: it starts damaging armor at the very beginning, next damaging hull and next destroys enemy ship with completely untouched shield). There are currently a variety of anti-armor bonuses that come with the weapons that you can equip in Stellaris. The question is: how do penetration of shields differ from shield damage? How much I play - for some reason I did not notice the difference (maybe I looked badly). 26. Cool. Armor penetration isnt available early on, and once it is the AI is still not going to use it untill X slots. Stellaris. It works like in Mass Effect 2: you (usually) have to deplete the shield hp, then the armor hp, and only then can you damage the hull hp. 这些自称“沙巴纳什( Shabanash )”的高维入侵者被本次元物种称为“ 破界者. Sure it's great on it's own, but it pairs extremely poorly with any other weapon. So if you got shield hardener, then 25% is dealt to shield. Not only were more slots available, but as the highest combat strength available there was a bias towards them, even as the missile rework to s-slot missiles meant earlier and more shield-penetration weapons. A battleship equipped with full enigmatic deflector shields and capacitors basically has infinitely regenerating armor. Unbidden are almost all shields, and do a lot of damage at short range, so keep them at range and focus on shield penetration. 6 update. You can choose this type of weapon as more civilized and humane than the total destruction of the planet or the genocide of its population. It's pretty noticeable in a fight 1 vs. add modifiers add/substracts a set amount of a resource or attribute to a scope. 索林原虫( ),又称“虫群”、“索林虫”、“普雷索林”,开发者代号为“swarm”,是《 的一种。. Disruptor = 100% Shield penetration. Doing some tests against the contingency. 1) the AI doesn't build shield hardeners so focus on penetration weapons, fallen empires are weak to Hybrid-Battleships and Artillery-Battleships. 15. But the rate of fire is usually better and high RoF adapts better to single target than low RoF does to swarms. 100% Shield penetration = Ignores shields (no damage at all to shields). Stellaris Galaxy Command Wiki is a FANDOM Games Community. 15% shield penetration; 25% armor penetration; Quantum torpedo warheads rely on rapid energy extraction from zero-point vacuum. 1 (which is of course unrealistic): without any shield penetration you can't beat a ship using a decent recharge rate. 2 Mining Habitats. Medium. I thought that penetration just ignore corresponding defense (for example "penetration shield" ignores shield at all: it starts damaging armor at the very beginning, next damaging hull and next destroys enemy ship with completely untouched shield). That is what the anomaly says. Jun 15, 2019 @. 1-1700 damage, 100% shield penetration, 100% armor penetration, goes straight to hull. When it comes to hard countering something (such as the. Penetrate through shield but lost 50% of their power. After some digging, I found this file: SteamsteamappscommonStellariscommoncomponent_templatesweapon_components. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Jun 15, 2019 @ 11:14pm Missiles 100% Shield Missiles do 100% to shield but i haven't seen any missile damage to shields in the last couple of single player games. Vulnerable to kinetic weapons. In case of. 9%. Destroyers- if you use them, should be built for alpha and to die. - Component ("Psi Shield Module") like a Shield Capacitor which gives -200% penetration. Tell me :) And yes, the second question: Which weapons are maximally bypassing enemy shields (and DPS so that it is high). Which also kinda makes sense. and it feels like such an all or nothing type of weapon build that any weapon that doesn't have full armor/shield penetration is a waste. Turns out battleships with 5 Neutronium Armor and 1 Hyper shield with 6 (L) Marauder Missiles had the best results by a significant margin. 6 update. You could have a shield type that is very resistant to energy, and an armor type that is very resistant to kinetics. So my. A crisis is an event that threatens the entire galaxy and all life within it. 装甲的优点在于能够. 7% reduction against medium plasma. 36%. If any other. According to the official Stellaris 3. Besides, arc emitters build off of the far superior plasma thrower, while you have to research lasers to get lances. The question is: how do penetration of shields differ from shield damage? How much I play - for some reason I did not notice the difference (maybe I looked badly). 01 ship_armor_damage_mult = 0. At present smaller weapons are better in most ways, other than range. My best guess is that the shields don’t go down in pulsar or Zroni storm caster systems. changed effect for shielded worlds (added shieldworld mk 2 effect to the vanilla one) a second tech to get an improved version of the shield generator. I've had trouble figuring this out exactly, but this is what it looks like. Contrary to some 'popular' opinion, they are mostly garbage. Small. Remove any Armor and put as many Shields on your ships as you can - the Contingency only uses energy weapons, so Shields are your best defense. −5% accuracy. Each variant is in its own fleet so I can track damage. 30 sec (+25% shield bonus, +25% hull bonus) - 425 speedSo if weapon have damage 8-14 with 100% armor penetration, that mean, weapon damage is actual 8. One thing i have noticed though is that Shield Regeneration pretty. That’s how badly hardening gimps penetration weapons. Turns out battleships with 5 Neutronium Armor and 1 Hyper shield with 6 (L) Marauder Missiles had the best results by a significant margin. 85 -1 = 1. Component. 3. Tell me :) And yes, the second question: Which weapons are maximally bypassing enemy shields (and DPS so. I thought that penetration just ignore corresponding defense (for example "penetration shield" ignores shield at all: it starts damaging armor at the very beginning, next damaging hull and next destroys enemy ship with completely untouched shield). It does but if you modify battleships, titans and juggernaut for armor and shield penetration (Cloud lightning for L slots, focused arc emitter for x slots) you literally engage and shoot across a whole system. Stellaris. Hardening, instead of subtracting from penetration, can scale it down; a ship with 20% shield hardening reduces 100% penetration to 80%, and 10% penetration to 8%. And it's absolutely nonsense to use a lot of shield strength (cruiser, battleship) but don't use any shield capacitators at all. Corvettes armed with the torpedoes that have the same bonus are pretty good as well. But next I found out "penetration shield 50%" and realized, that this is something wrong with my penetration understanding. But yes, in absence of hardening penetration is very good, considering the armor and shield values are much higher than hull usually. There are three types of modifiers. They should give these a boost to 100% accuracy and possibly a % of shield penetration. So, does shield regenration happen daily or monthly? If it happens monthly, don't you think it should work on a daily bases?Does any one knows the difference? Some examples would be great. 5. Say the weapon had 90% armor penetration (like Large Plasma or Tachyon Lance). 25 days. Armor is nigh useless against them since plasma and lasers (after their buffs in 1. 50, vs Gamma lasers at 6. Tell me :) And yes, the second question: Which weapons are maximally bypassing enemy shields (and DPS so. Disruptors and torpedoes should be removed and kinetics be given the shield penetration (railguns) and shield damage (autocannons) niches, and let energy weapons be good against armor and. From what I remember shields only account for 20-25% of their total hp so focusing on shield destruction is folly. Stellaris. For instance, this explosive has 100%. Now kinetic weapons look much more attractive and the only big point in favor of energy weapons is. - Empire-wide "Psi Shields" flag which gives -200% penetration against your ship shields when you take Transcendence. ) They use a Shard Thrower that is Kinetic and says it does 50% Hull damage. 带有装甲穿透效果的武器,穿透效果百分比的伤害将无视装甲。. Weapons that would normally bypass the shields/armor entirely are forced to deal 25% of their damage to the component they are trying to pierce, it's a counter to penetrating weapons. If any other weapon does not have the penetration your shield penetrating weapons will chip away at a targets armor and hull while the rest of your weapons is hammering at the targets shields anyway. Armor hardening is better and easier to get than shield hardening. The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. The bonuses are explicit for how/what they apply to. The question is: how do penetration of shields differ from shield damage? How much I play - for some reason I did not notice the difference (maybe I looked badly). so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the shields are equally effective against a weapon that has 0% shield penetration as it is against a weapon with 100% shield penetration like cloud. The ship cannot take damage for a whole 10 days before it regens. The best wiki to get the latest updates and tips on the mobile game Stellaris: Galaxy Command!. Wooden-Many-8509 • 22 min. Stellaris > General Discussions > Topic Details. Weapon damage per day and other properties of weapons, such as, shield and armor penetration, are factored in too. 80% damage against armor.